最新版屏幕锁---骇客帝国数字雨屏保今天大家有福了,现在就为您送上本人经 *** 、研究、测试成功的屏幕锁奉献给大家.希望大家不要吝啬,踊跃回贴,谢谢!
下面我就简单的讲一下 *** 流程,不想看的可以直接回贴下载.
首先本人在网上下载了一个176*220的数字雨图片,经过软件的放大,扩大到我们小E专用的240*320大小.在把该GIF图片的各帧保存,共72帧.所以该软件才比较大,3M多.
由于是屏保软件,在下就无法截图了,但为了让大家了解,就把之一帧的图片发上来让大家看看.安装成功后,就可以象骇客帝国里的数字雨一样.
安装 *** :将四个RAR文件下载全后,解压得到MPKG文件,将该MPKG文件直接放入手机或SD卡,点击即可安装,无须更改名称和后缀,该软件经本人用E680G测试,完全可用,请放心使用,最后感谢您回贴留下您的宝贵意见供本人参考,谢谢!
http://image.baidu.com/i?ct=503316480z=0tn=baiduimagedetailword=%BA%DA%BF%CD%B5%DB%B9%FA+size%3A240%5F320in=30579cl=2cm=1sc=0lm=1pn=6rn=1di=161956640ln=7
http://bbs.huanjue.org/1210918483/Day_080827/23_1_f32aa98116f05c5.gif
建议你用affter effect做,
优酷搜索“ 罡渡晨星 黑客帝国数字雨 “ 刚刚好就是你要的教程,这个也是最像的了,罡渡晨星还有很多别的教程,非常优秀的。
参考【 频你本视 】视频 *** 初学网。
echo off
color a
pause
:a
echo 100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101101101010101101010
goto a
孩子~自己做吧!首先点击开始→所有程序→附件→记事本 然后就把下面的代码复制到记事本里,另存为“黑客帝国数字雨.bat” 然后另存为成功后运行文件即可实现桌面数字雨或按Alt+Enter实现全屏数字雨
注:请忽修改下面数字雨代码的任何一个字母,否则将无法成功允许(包括空格在内)
数字雨代码如下: @echo %dbg% off
setlocal ENABLEDELAYEDEXPANSION
mode con cols=80 lines=30
cls
set 退格=
set redtek=" "
set end=0
:start
set /a end+=1
call :calc
set /p=!setspaces! nulping /n 1 127.1nul
set /p=%退格%nul
set /p=%redtek:~1,79%nulecho.
goto :start
:calc
if %end%==28 (
set /a end=0 cls set /a cols=!random:~0,2!
echo ... 风力:!cols! ...
if !cols! GTR 76 set cols=76
if !cols! LSS 2 set cols=2
set setspaces=!redtek:~1,%cols%!!random:~0,1!
goto :eof
)
@echo off
mode con cols=80
color 02
for /f %%i in (test.txt) do set str_char=%%i
set str_blank=
setlocal enabledelayedexpansion
:loop
:: 取随机位置上的字符
set /a num_char=1%random:~-1%%random:~0,1%-100
set char=!str_char:~-%num_char%,1!
:: 设置随机长度的空格
set /a num_blank=1%random:~-1%%random:~0,1%-100
set blank=!str_blank:~0,%num_blank%!
echo.%blank%%char%
goto loop
@echo off
mode con cols=80
set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^
set b=
setlocal enabledelayedexpansion
:a
set /a num=%random%%%92
set 字符=!a:~-%num%,1!
set/a c=%random%%%80
set 空格=!b:~-%c%!
echo %空格%^%字符%
goto a
@echo off
mode con cols=80 LINES=30
set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^
set b=
setlocal enabledelayedexpansion
:a
set /a num=%random%%%92
set 字符=!a:~-%num%,1!
set/a c=%random%%%80
set 空格=!b:~-%c%!
::echo. %空格%^%字符%
set/a i+=1
rem 指针=i 尾指针=j
set/a j=i-30
set line%i%=%空格%^%字符%
FOR /L %%v IN (%i%,-1,%j%) DO echo.!line%%v!
::ping /n 127.1nul
goto a
@echo off
::mode con cols=80
setlocal ENABLEDELAYEDEXPANSION
color 02
goto BEGIN
goto :eof
::function mt_rand "a" "b"
:mt_rand
::(
set a=%~1
set b=%~2
set /a _mt_rand=(!random!%%(%b%-%a%))+%a%
exit /b 0
::)
:BEGIN
::{--
SET iWidth=80
SET iDensity=6
SET sText="#$'()*+,-./0123456789:;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
SET sText=!sText:"=!
set /A iText=90-1
for /l %%i in (1,1,%iWidth%) do (
set aDown%%i=0
)
:loop
for /l %%I in (1,1,%iWidth%) do (
set /a aDown%%I-=1
if !aDown%%I! LSS 0 (
call :mt_rand "0" "%iDensity%"set aArrow%%I=!_mt_rand!
call :mt_rand "10" "25"set aDown%%I=!_mt_rand!
)
if !aArrow%%I! EQU 1 (
call :mt_rand "0" "%iText%"(FOR %%M IN ("!_mt_rand!") DO SET aa=!sText:~%%~M,1!)
set /p=!aa!nul
) else (
set /p= nul
)
)
goto loop
::--}
:exit
exit /b 0
@echo off
setlocal ENABLEDELAYEDEXPANSION
color 02
for /l %%i in (1,1,80) do (
set Down%%i=0
)
:loop
for /l %%j in (1,1,80) do (
set /a Down%%j-=1
if !down%%j! LSS 0 (
set /a Arrow%%j=!random!%%4
set /a Down%%j=!random!%%15+10
)
if "!Arrow%%j!" == "1" (
set /a chr=!random!%%2
set /p=!chr!nul
) else (
set /p= nul
)
)
goto loop
goto :eof
@echo off
setlocal ENABLEDELAYEDEXPANSION
for /l %%i in (1,1,80) do (
set Down%%i=0
)
for /l %%i in (0) do (
set line=
for /l %%j in (1,1,80) do (
set /a Down%%j-=1
call set x=!down%%j!
if !x! LSS 0 (
set /a Arrow%%j=!random!%%6
set /a Down%%j=!random!%%15+10
)
call set x=!Arrow%%j!
if "!x!" == "1" (
set line=!line!1
) else (set "line=!line! ")
)
call set /p=!line!nul
)[/code]
这……用flash写脚本吧……别听楼上的……他要是能用PS做出来动态的我死去……
#include windows.h
#define ID_TIMER 1
#define STRMAXLEN 25 //一个显示列的更大长度
#define STRMINLEN 8 //一个显示列的最小长度
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
typedef struct tagCharChain //整个当作屏幕的一个显示列,这是个双向列表
{
struct tagCharChain *prev; //链表的前个元素
TCHAR ch; //一个显示列中的一个字符
struct tagCharChain *next; //链表的后个元素
}CharChain, *pCharChain;
typedef struct tagCharColumn
{
CharChain *head, *current, *point;
int x, y, iStrLen; //显示列的开始显示的x,y坐标,iStrLen是这个列的长度
int iStopTimes, iMustStopTimes; //已经停滞的次数和必须停滞的次数,必须停滞的次数是随机的
}CharColumn, *pCharColumn;
int main(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("matrix") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if(!RegisterClass (wndclass))
{
MessageBox (NULL, TEXT ("此程序必须运行在NT下!"), szAppName, MB_ICONERROR) ;
return 0;
}
hwnd = CreateWindow (szAppName, NULL,
WS_DLGFRAME | WS_THICKFRAME | WS_POPUP,
0, 0,
GetSystemMetrics( *** _CXSCREEN), GetSystemMetrics( *** _CYSCREEN),
NULL, NULL, hInstance,
NULL) ;
ShowWindow (hwnd, SW_SHOWMAXIMIZED) ; //更大化显示
UpdateWindow (hwnd) ;
ShowCursor(FALSE); //隐藏鼠标光标
srand ((int) GetCurrentTime ()) ; //初始化随机数发生器
while (GetMessage (msg, NULL, 0, 0))
{
TranslateMessage (msg) ;
DispatchMessage (msg) ;
}
ShowCursor(TRUE); //显示鼠标光标
return msg.wParam ;
}
TCHAR randomChar() //随机字符产生函数
{
return (TCHAR)(rand()%(126-33)+33); //33到126之间
}
int init(CharColumn *cc, int cyScreen, int x) //初始化
{
int j;
cc-iStrLen = rand()%(STRMAXLEN-STRMINLEN) + STRMINLEN; //显示列的长度
cc-x = x+3 ; //显示列的开始显示的x坐标
cc-y =rand()%3?rand()%cyScreen:0; //显示列的开始显示的y坐标
cc-iMustStopTimes = rand()%6 ;
cc-iStopTimes = 0 ;
cc-head = cc-current =
(pCharChain)calloc(cc-iStrLen, sizeof(CharChain)); //生成显示列
for(j=0; jcc-iStrLen-1; j++)
{
cc-current-prev = cc-point; //cc-point一个显示列的前个元素
cc-current-ch = '\0';
cc-current-next = cc-current+1; //cc-current+1一个显示列的后个元素
cc-point = cc-current++; //cc-point = cc-current; cc-current++;
}
cc-current-prev = cc-point; //最后一个节点
cc-current-ch = '\0';
cc-current-next = cc-head;
cc-head-prev = cc-current; //头节点的前一个为此链的最后一个元素
cc-current = cc-point = cc-head; //free掉申请的内存要用current当参数
cc-head-ch = randomChar(); // 对链表头的 元素填充
return 0;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc ;
//ctn 用来确定一个显示链是否 向下前进,如果等待次数超过必须等待的次数,ctn就代表要向下前进
int i, j, temp, ctn; //j为一个显示链中除链表头外的在屏幕上显示的y坐标,temp绿色过度到黑色之用
static HDC hdcMem;
HFONT hFont;
static HBITMAP hBitmap;
static int cxScreen, cyScreen; //屏幕的宽度 高度.
static int iFontWidth=10, iFontHeight=15, iColumnCount; //字体的宽度 高度, 列数
static CharColumn *ccChain;
switch (message)
{
case WM_CREATE:
cxScreen = GetSystemMetrics( *** _CXSCREEN) ; //屏幕宽度
cyScreen = GetSystemMetrics( *** _CYSCREEN) ;
SetTimer (hwnd, ID_TIMER, 10, NULL) ;
hdc = GetDC(hwnd);
hdcMem = CreateCompatibleDC(hdc);
hBitmap = CreateCompatibleBitmap(hdc, cxScreen, cyScreen);
SelectObject(hdcMem, hBitmap);
ReleaseDC(hwnd, hdc);
//创建字体
hFont = CreateFont(iFontHeight, iFontWidth-5, 0, 0, FW_BOLD, 0, 0, 0,
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DRAFT_QUALITY, FIXED_PITCH | FF_SWISS, TEXT("Fixedsys"));
SelectObject(hdcMem, hFont);
DeleteObject (hFont) ;
SetBkMode(hdcMem, TRANSPARENT); //设置背景模式为 透明
iColumnCount = cxScreen/(iFontWidth*3/2); //屏幕所显示字母雨的列数
ccChain = (pCharColumn)calloc(iColumnCount, sizeof(CharColumn));
for(i=0; iiColumnCount; i++)
{
init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);
}
return 0 ;
case WM_TIMER:
hdc = GetDC(hwnd);
PatBlt (hdcMem, 0, 0, cxScreen, cyScreen, BLACKNESS) ; //将内存设备映像刷成黑色
for(i=0; iiColumnCount; i++)
{
ctn = (ccChain+i)-iStopTimes++ (ccChain+i)-iMustStopTimes;
//
(ccChain+i)-point = (ccChain+i)-head; //point用于遍历整个显示列
//之一个字符显示为 白色
SetTextColor(hdcMem, RGB(255, 255, 255));
TextOut(hdcMem, (ccChain+i)-x, (ccChain+i)-y, ((ccChain+i)-point-ch), 1);
j = (ccChain+i)-y;
(ccChain+i)-point = (ccChain+i)-point-next;
//遍历整个显示列,将这个显示列里的字符从下往上显示
temp = 0 ; //temp绿色过度到黑色之用
while((ccChain+i)-point != (ccChain+i)-head (ccChain+i)-point-ch)
{
SetTextColor(hdcMem, RGB(0, 255-(255*(temp++)/(ccChain+i)-iStrLen), 0));
TextOut(hdcMem, (ccChain+i)-x, j-=iFontHeight, ((ccChain+i)-point-ch), 1);
(ccChain+i)-point = (ccChain+i)-point-next;
}
if(ctn)
(ccChain+i)-iStopTimes = 0 ;
else continue;
(ccChain+i)-y += iFontHeight; //下次开始显示的y坐标 为当前的y坐标加上 一个字符的高度
//如果开始显示的y坐标减去 整个显示列的长度超过了屏幕的高度
if( (ccChain+i)-y-(ccChain+i)-iStrLen*iFontHeight cyScreen)
{
free( (ccChain+i)-current );
init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);
}
//链表的头 为此链表的前个元素,因为下次开始显示的时候 就相当与在整个显示列的开头添加个元素,然后在开始往上显示
(ccChain+i)-head = (ccChain+i)-head-prev;
(ccChain+i)-head-ch = randomChar();
}
BitBlt(hdc, 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY);
ReleaseDC(hwnd, hdc);
return 0;
case WM_RBUTTONDOWN:
KillTimer (hwnd, ID_TIMER) ;
return 0;
case WM_RBUTTONUP:
SetTimer (hwnd, ID_TIMER, 10, NULL) ;
return 0;
//处理善后工作
case WM_KEYDOWN:
case WM_LBUTTONDOWN:
case WM_DESTROY:
KillTimer (hwnd, ID_TIMER) ;
DeleteObject(hBitmap);
DeleteDC(hdcMem);
for(i=0; iiColumnCount; i++)
{
free( (ccChain+i)-current );
}
free(ccChain);
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
VC++中运行
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